The section to disclose various game development aspects.
S.T.A.L.K.E.R. dev diary #313 February 2007
We had the idea of a Zone with anomalies, artefacts and stalkers from the very beginning and we were searching for a realistic location to set this in. We wanted to create something as realistic as possible, given that our newly-created X-ray engine allowed near-photo realism.
S.T.A.L.K.E.R. dev diary #213 February 2007
The story of S.T.A.L.K.E.R. is a hypothesis based on real events that took place in the 1980s. During this time, a huge antenna was built in Chernobyl to emit radio waves some experts believed were psychoactive. Some of our photos taken during the trip to Chernobyl captured the structure of the antenna far away on the horizon. According to several unsubstantiated rumours, the emission was directed into Western Europe - and was indeed a covert military experiment to determine the psychotropic impact on the human psyche.
S.T.A.L.K.E.R. dev diary #113 February 2007
On 25th of April 1986 an experiment took place in the 4th block of the Chernobyl power plant. A team of engineers and scientists wished to verify that the turbines could produce enough power in the case of a total failure of electricity, thus ensuring that the emergency cooling would function correctly. To allow the experiment to take place under realistic conditions, the emergency program "Average Protection" was turned off. In so doing, all the important security functions such as the emergency cooling and the emergency retraction of the brake rods, were taken offline. However, the launch of the experiment was postponed, and the unprepared night shift undertook the experiment, failing to understand that the test environment that took place earlier in the day had left the reactor unprotected.